Addressing Market Needs

We are solving the traditional problems faced by the Esports industry.

Gamers:

Problem:

  • Short-lived career-low salary for pro-gamers

  • It's hard to find teams and coaches.

  • No nationwide and global ranking.

  • Fewer channels for gamers to monetize and except for streaming platforms

  • After a gaming career retirement, hard to find jobs in the same industry.

  • Matches are matched against higher-level players in tournaments.

Solution:

  • Discover: Tournaments, challenges, teams, coaches, arenas and jobs

  • Nationwide and global ranking

  • Monetization through selling NFTs, services, coaching, masterclasses, sponsorships, Streaming, fan donations, and merchandise.

  • Providing tier-based tournaments for better skill matchmaking to enhance the quality of gameplay and engagement.

Teams:

Problem:

  • It's hard to recruit players and coaches.

  • No nationwide and global ranking.

  • No platform for teams to monetize, and sell their merchandise.

  • Delays and lack of transparency in winning prizes from tournaments and payment delays from the organizers.

Solution:

  • Bigger prizes and faster payouts

  • Discover: Tournaments, challenges, players, coaches, arenas, and jobs

  • Nationwide and global ranking

  • Monetization through selling NFTs, services, coaching, masterclasses, sponsorships, streaming and merchandise.

  • Simplify registration, making it a more user-friendly experience, and payment security through our escrow system providing assurance for both gamers and organizers.

Organizers:

Problems:

  • It's hard to find players, teams, and spectators to sign up/buy tickets to their tournaments.

  • Need better ways to fund tournaments and pay players.

  • No proper tournament management platform.

  • No platform to monetize, and sell their merchandise.

Solution:

  • Enabling organizers to automate the bracket system for streamlined tournament management.

  • Crowdfund your tournament for bigger payouts

  • Sell merchandise, NFTs and connect with brands for sponsorships

  • Advertise your tournaments to the core audience to get registrations and ticket sales (for offline events), even having the option to go hyper-local.

Future of Multiplayr

Brands:

Problems:

  • Need an easy way to sponsor events that are engaging and have a quantifiable ROI

  • It's hard to find the right audience for their products and services

  • It's hard to scout the right influencers, gamers, teams and tournaments for brands to sponsor.

  • Not able to track core audience trends and market shifts

Solution:

  • Tools that allow fans to engage directly with brands

  • Ability to track campaign ROI

  • Ability to run your own brand-specific tournaments or sponsor hundreds of tournaments a month across leading gaming titles

  • Next-gen marketing solutions with NFTs and a marketplace for products.

Publishers/Developers:

Problems:

  • Need to engage existing players and attract new players.

  • Find organizers to host tournament series and leagues

  • Not able to track core audience trends and market shifts

Solution:

  • Recruit, onboard and manage new organizers

  • Provide comprehensive third-party event analytics and insights

  • Offer a publisher-branded, optimized tournament experience for all third-party events

  • Run tournament series or leagues on a publisher's behalf.

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